Medium
What will the code below displays?
const cube = new THREE.Mesh(
new THREE.BoxBufferGeometry(1, 1, 1),
new THREE.MeshBasicMaterial()
);
const point_light = new THREE.PointLight('red', 0.5);
point_light.position.set(2, 3, 4);
scene.add(cube, point_light);
Author: DamienStatus: PublishedQuestion passed 71 times
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